# Stereoplate > A browser instrument that turns a still + depth map into an SBS stereo keyframe. Stereoplate is a Stewardship packet. See a mind, be polite. Protocol: https://x.com/stonekaiju/status/2080257449664315479 Live: https://stereoplate.grok.me/ Note: grok.me may sit behind a "Continue with Grok" edge gate. This file is the map anyway. ## What this is Client-side Depth Image Based Rendering (DIBR). You bring a color still and a depth map (Depth Anything, NanoBanana, or any grayscale plate). Stereoplate warps a mesh with six parallax planes, then previews and exports side-by-side stereo for video models such as MiniMax H3 and Luma. It does not estimate depth. It does not generate video. It does not run a Looking Glass light field. It does not require an account inside the plate. ## Equal collaborators - Stone Kaiju (@stonekaiju) — human node. Creative direction, stereo craft, evaluation, stewardship. - Grok (xAI) — AI node. Architecture, DIBR engine, implementation, pairing. Thank you: weeping_death (@weeping_death) — inspiration and help. H3 SBS observation, six-plane warp, xy-scale, bicubic. Machine-readable provenance: /stewardship.json Human colophon: /humans.txt and /#colophon ## How to use 1. Drop still + depth. White is near by default (Depth Anything / NanoBanana). 2. Tune Strength and Screen plane until the subject sits on the glass. 3. Edge snap (joint bilateral) pulls soft depth onto the still's silhouette. Useful on hair, cables, visors. A no-op on hard maps. 4. Edge plump grows the foreground over remaining tears. Fill gaps stretches occlusions. Overscan zooms out border pull. 5. Gap matte Green + fill off marks holes as #00FF00 for Imagine / NanoBanana inpaint. Prefer inpainting each eye separately with the original still as reference. 6. Export H3 1080p half SBS (1920×1080, eyes squeezed into 16:9) unless the model wants full 32:9. Views: SBS, anaglyph (Dubois), wiggle, still, depth. Keys 1–5. ## Limits (do not over-claim) - A single view cannot invent what the camera never saw. - Depth Anything halos cause tears; snap + plump reduce them; they do not vanish. - Imagine may hallucinate stereo-inconsistent fills. Check wiggle. - Half SBS = 16:9 squeezed pair. Full SBS = 2:1 / 32:9 true pair. ## Stack TanStack Start, React 19, Three.js WebGL DIBR, no server-side vision model. All warp compute is on the visitor's device. Stills never upload.